More stories

  • in

    Norman Foster, Virgil Abloh and more share their thoughts on the global impact of Covid-19

    One year ago today, the World Health Organisation officially declared coronavirus a global pandemic. Twenty of the world’s leading designers, including Thomas Heatherwick, Kelly Hoppen and Sevil Peach, gave us their views on how it has changed the world. The pandemic has been the most dramatic disruption to human activity in a generation. For many designers, it has been a time to refocus and rethink how we design products, buildings and cities.
    “It has challenged us to reassess the ‘old normals’ that we had based and organised our lives around,” explained interior designer Peach.
    “Coronavirus has sounded an alarm”
    This includes paying more attention to the environment and the impact that humans are having on the Earth.
    “The coronavirus has sounded an alarm,” said Sun Dayong, founding partner of architecture studio Penda, “in effect, reminding people to care for the earth and the environment.”
    Many of the designers were positive that the pandemic will lead to change, with more focus placed on people.
    “It has made us value space and air, said Sarah Wigglesworth, founder of Sarah Wigglesworth Architects. “Hopefully, it has reorientated our focus on the fact that buildings are about people.”
    “Disasters have been catalysts for major changes in architecture” 
    Designer Heatherwick agreed: “We’ve seen before that disasters have been catalysts for major changes in architecture.”
    “So I hope the real positive legacy of this terrible pandemic will be a realisation that there’s no longer a place for yet more lazy soulless developments and buildings.”

    Coronavirus offers “a blank page for a new beginning” says Li Edelkoort

    To make these changes, Off-White founder Virgil Abloh believes that designers will need to be adaptable.
    “The pandemic, to me, exposed the need for businesses, designers, creators, even entire countries, to be able to adapt,” he said.
    “The structure of the city is bound to change”
    The architects and designers believe that the pandemic will have a lasting impact on our cities, with Lina Ghotmeh telling Dezeen: “The structure of the city is more than any time, bound to change.”
    Nikoline Dyrup Carlsen, co-founder of Spacon & X, agreed that cities are changing, observing that people are moving out of Copenhagen “to be closer to nature”.
    “This will definitely reframe how we approach design and architecture in urban as well as in natural surroundings,” she said.
    Many of the designers believe that the pandemic may provide the impetus to create better public spaces in our cities.
    “[They will be a] more open attitude of mind by the public, civic leaders and politicians to change in the public domain,” said architect Norman Foster.
    “The pandemic has proven that mobility in cities can be moderated posing an opportunity to reduce the use of cars, and therefore the CO2 emissions,” added Ingrid Moye, co-founder of Mexican studio Zeller & Moye.
    “Cities are not dead and will come back”
    Although cities will change, they “are not dead and will come back,” said Carlo Ratti Associati founder Carlo Ratti.
    “They have endured damaging pandemics in the past and yet in the following centuries, we continued crowding its narrow streets and theatres,” he said.

    “In the future home, form will follow infection”

    Chinese architect Ma Yansong believes the challenge will be creating cities that are safe, but not isolating places.
    “Even if the pandemic might continue through the next couple of years, an ideal city should still reflect our ideal for living, instead of being a capsule that will only isolate people,” he said.
    “Moments of crisis can also be seen as opportunities for change”
    On a personal level, many designers said the pandemic had allowed them to become more focused on their work without the distraction of industry events or overseas client visits.
    “Despite the negative aspects that the pandemic has brought, moments of crisis can also be seen as opportunities for change,” said Moye. “This pause in our hectic lifestyles has given me a chance to refocus priorities.”
    Overall, architect Sam Jacob believes that this has been a time of reflection that will shape architecture and design for years to come.
    “It feels like there’s been quite a bit of soul searching amongst the design and architecture communities over the past year,” he said. “Many long overdue issues have come to the fore.”
    Top image is an illustration of the coronavirus particle by the Centers for Disease Control and Prevention (CDC).
    Read below for the full interviews:

    Virgil AblohCEO, Off-White, Milan
    How has the pandemic impacted architecture and design?
    The pandemic, to me, exposed the need for businesses, designers, creators, even entire countries, to be able to adapt. I see the same challenge being posed in this realm of architecture and design – as creators we must be adaptable and fluid in our skills and our practices, but the places and structures we’re creating need this ability as well.
    This is something I had kind of already started thinking about, the need for spaces to be easily transformed. When I was designing the Off-White Miami flagship with Samir Bantal of AMO we wanted to create a retail space that essentially can outlive retail.
    Things like movable walls and other elements that make a space multifunctional are not only interesting from a design perspective, but they’re necessary for staying ahead of this ever-changing tide.
    What will the long-term impact be?
    I think we’re going to see a lot of the same social and political movements that were brought to the forefront of our collective consciousness reflected in design for years to come.
    Things like transparency and openness, as we’ve seen society demand of politics and their leaders, their police and their justice systems. The idea of personal expression and celebrating differences – customising your space like you do your own style with the clothes you wear and the pieces you buy.

    Norman FosterFounder, Foster + Partners, London
    How has the pandemic impacted architecture and design? 
    More open attitude of mind by the public, civic leaders and politicians to change in the public domain.
    What will the long-term impact be?
    Acceleration and magnification of existing trends to the extent that in the short term they might seem like new trends.
    What have you learnt?
    A greater appreciation and sensitivity towards those who serve us – obviously health workers but also others who make our urbanities function.

    Kelly HoppenFounder, Kelly Hoppen Interiors, London
    How has the pandemic impacted architecture and design?
    One of the biggest surprises for me came at the beginning of the pandemic when there was an influx of work, particularly international work. The speed and demand of work that came through during the pandemic provided an opportunity to grow further. In my view, the industry is booming, however, the requirements for design are changing.
    Having worked in Asia for many years, we understood many of these requirements, but this was the first time I understood them personally and realised the impact they would have on the field.
    What will the long-term impact be?
    Long-term, interiors and architecture will have to be created with hygiene and practicality at the forefront. Both vision and design details will need to be adapted to ensure space adheres to everyday living, with the additional demands highlighted by Covid in a post-pandemic world.
    What have you learnt?
    In spite of strict travel restrictions, the inability to visit sites and engage in other practical activities meant we had to think outside the box quickly.
    We had come up with different solutions to fulfil things we could only do in person, for example handling an installation for a couture job. Being able to overcome these challenges has been both exciting and rewarding, and has also taught me about the endless possibilities that exist when it comes to showcasing international design and architecture.

    Sun DayongFounding partner, Penda, Beijing
    How has the pandemic impacted architecture and design?
    I think the coronavirus pandemic has made people realise that having architectural spaces that are secure and safeguarded is extremely important. In times past, the primary function of architectural structures was to shelter human beings from the elements and predatory animals. In the future, protecting people from viruses will be one of the important functions of architecture.
    This aspect will be paid more and more attention to in design. For example, the need to revise the distribution ratio of open space and private space in spatial layouts will promote the forming of new design specifications; and the need for sterilization and sterilization technology in architectural materials will instigate the production of new products. This will undoubtedly lead to changes in the way future buildings are designed.
    What will the long-term impact be?
    I think the coronavirus pandemic has made people realise that human beings are vulnerable to nature and that we cannot ignore the impact of the earth’s environment on our lives. In the past, people were content to stay in air-conditioned rooms or a comfortable car, without giving a second thought to the environment or nature.
    It was easy to ignore news of global warming or rising sea levels – it seemed those issues were just the dry concerns of environmental experts, empty claims in the advertisements of real estate developers. But the emergence of the coronavirus has made everyone realise that these problems are, in fact, very real.
    The pandemic has been massively damaging and costly worldwide. It is conceivable that if other, more severe environmental problems develop, many more people’s lives will be adversely affected.
    The coronavirus has sounded an alarm, in effect reminding people to care for the earth and the environment. As a shaper of the environment, architects should seriously consider sustainable design strategies, and put forward feasible suggestions for shaping a healthy environment in the future.
    What have you learnt?
    The pandemic has given me the opportunity to stay at home and live with my family for an extended period of time. It has made me realise the importance of relationships in general, and that good family relations are the baseline for having a happy life.
    For this type of harmony to be formed, frank communication and heart-to-heart communication are really essential. Architects can help people create beautiful and warm spaces, but a happy life is a collective effort created by everyone – and each person is the architect of their own happiness.
    Love the people around us and build happiness with love. I think this is what every professional architect should keep in mind, and learn to “create with love”.

    Joyce WangFounder, Joyce Wang Studio, London
    How has the pandemic impacted architecture and design? 
    It’s made it socially acceptable to be a bit of a hermit and to socially distance. Restaurants and hotels were becoming social houses before the pandemic. Now we are seeing project briefs that call for a balance of social and anti-social spaces to be designed.
    What will the long-term impact be?
    Use of naturally sterilising finishes and materials for high-touch points like doorknobs and faucets, people will still yearn for tactility so am hoping it doesn’t all migrate to sensor/touchless devices.
    What have you learnt?
    We, humans, are super resilient and can adapt to be happy, creative and even thrive in the most awkward of circumstances.

    Thomas HeatherwickFounder, Heatherwick Studio, London
    How has the pandemic impacted architecture and design?
    Even before the global pandemic, there was already an immense and rapidly-growing problem of many un-human, sterile places being clumsily created around the world. Apart from the occasional predictably-special arts building or rich person’s house, cities have been increasingly made up of repetitious new developments and districts that lack life, human interest and joy and generally don’t make people feel good to be there.
    As we’ve been forced to immerse ourselves in the digital realm during the pandemic, we’ve discovered that technology in our homes can sometimes provide a better alternative to crappy public places.
    For me it’s exciting that the responsibility is now back on us – the designers, architects, developers, and planners – to start making an impact again by creating inspiring public places that people will cherish and want to spend time in.
    What will the long-term impact be?
    I believe that one long term impact of coronavirus will be that we’ll value places that bring us together a little bit more. But I also believe we’ll be looking for places that better reflect the true diversity of our society.
    For the last hundred years, architecture has been a closed profession that tends to be led by like-minded people with similar backgrounds. We’ve seen before that disasters have been catalysts for major changes in architecture.
    I hope there can now be a new entrepreneurial spirit after the pandemic that allows more people to be unafraid of thinking they can have a voice in architecture even if they don’t necessarily want to design the sort of buildings they currently see around them. I also now personally hope there will be opportunities for far more diversity in the types of buildings that are being made.
    What have you learnt?
    I’ve always been fascinated by public shared experience – and believe passionately in advocating for great public spaces that help us connect better with each other but, deprived of meeting up with each other for a year, this is now something we crave more than ever.
    I hate seeing missed opportunities that don’t adequately serve us and our communities and society as a whole. So I hope the real positive legacy of this terrible pandemic will be a realisation that there’s no longer a place for yet more lazy soulless developments and buildings.
    Instead, we must strive harder to create places that galvanize and inspire people. Whatever sustainability metrics and credentials they claim to possess; unless we have the real passion of people who use and experience the buildings and spaces we design, they will never be truly sustainable.

    Ma YansongFounder, MAD Architects, Beijing
    How has the pandemic impacted architecture and design?
    One of the biggest impacts is, the pandemic changed our ways of living and working. Lack of face-to-face communication and more reliance on e-meetings in some ways more important for us, but it does prevent us from engaging in usual conversations which are more interactive. The industry in China is almost back to normal after a year.
    What will the long-term impact be?
    “Sharing” used to be one of the most important agenda in the industry. We used to make a lot of efforts to providing more open space to stimulate social interactions.
    However, the pandemic led to more discussions on isolation and social distancing, rather than sharing and co-living. However, in the long run, public space will still be the foundation for sharing our cities, and architects will face challenging times to reconsider other meanings of public space.
    Even if the pandemic might continue through the next couple of years, an ideal city should still reflect our ideal for living, instead of being a capsule that will only isolate people.
    What have you learnt?
    The pandemic is huge for us who are living on this planet at this age. But if we look at linear history, the pandemic might be just the tip of the iceberg. Nature still dominates the world. It makes me think about the role of an architect. He or she can be alive only for several decades, but what can an architect create for the generations, or a longer run, contribute to civilisation, or even greater, this planet?

    Nikoline Dyrup CarlsenCo-founder, Spacon & X, Copenhagen
    How has the pandemic impacted architecture and design?
    I think we have only seen the early impacts of Covid 19, but already now we see at Spacon&X how the pandemic has caused us to work differently. New digital tools and processes have found their way into our office, optimising our ways to develop, present and produce our design.
    We’ve been forced to present digitally and to implement new software, and it’s been a game-changer for us. We’ve even worked with virtual design and architecture, where the end result is digital – very interesting new possibilities!
    What will the long-term impact be? We founded Spacon & X on ideas of how to deal with the shortage of space in urban areas with explosively growing populations. For the first time in many years, more people are moving out of Copenhagen to be closer to nature, which we see as a partially corora-triggered trend. This will definitely reframe how we approach design and architecture in urban as well as in natural surroundings.
    Working with office design and space management, we have also experienced how Covid has boosted the fluidity between working physically at the office vs at home or anywhere else. “Activity-based work” is becoming the standard, meaning we have to come up with new solutions for office workers to feel comfortable not having their own work station, and office spaces to feel vibrant even when they are half or two thirds empty.
    What have you learnt? I’ve learnt how much value it has to be agile and flexible, Spacon&X would have suffered if we would not have been as agile and ready to identify new possibilities and adjust our plans.
    I’ve learnt how powerful collective movements are. Experiencing how a society/a world can change behaviour that quickly and efficiently. I would never have thought that possible before.
    I’ve also learned how much I love my job, what I do and all the people I work with! Everyone at Spacon&X has worked together in getting through this period, approaching it with an open mind, I think we are a collectively stronger office today than before Covid!:)

    Ingrid MoyeCo-founder, Zeller & Moye, Mexico City
    How has the pandemic impacted architecture and design?
    Through this pandemic, we are experiencing a lack of human contact. Cities, architecture, and design are those tangible means to human encounters, elemental to our lives.
    The pandemic has proven that mobility in cities can be moderated posing an opportunity to reduce the use of cars, and therefore the CO2 emissions. It’s, therefore, an opportunity to design cities for people, not for cars.
    The rigid ‘single use’ in architecture and design appears out-of-date. Architecture and design should become more flexible and adaptable. Hybrid buildings could then cope better with emergency scenarios, and extend their own lifespans.
    Design and architecture will need to re-focus on the well-being of users, providing safer environments for human interaction. Covid-19 has reminded us that the human species forms part of a larger ecosystem that we need to live in harmony with. Architecture and design have the responsibility to make a positive impact on our environment.
    What will the long-term impact be?
    I hope it will be the awareness of recovering our endangered ecosystem, after facing our vulnerability as a species during this pandemic.
    What have you learnt?
    Despite the negative aspects that the pandemic has brought, moments of crisis can also be seen as opportunities for change. This pause in our hectic lifestyles has given me a chance to refocus priorities.

    Carlo RattiFounder, Carlo Ratti Associati, Turin
    How has the pandemic impacted architecture and design?
    Covid highlighted the irrelevance of many architects’ obsession with form – it forced us to think big again and tackle the key issues of our present (environmental crisis, technological transformations, inequalities) – which the pandemic has put into the spotlight.
    Also, after countless Zoom calls in pyjamas, we can say the domestic and professional environments are getting increasingly blurred! With that, we need to rethink the design of our homes and offices.
    What will the long-term impact be?
    A change of paradigm in housing as well as planning: from the separation of functions (I work in a different place from where I live) to the simultaneity of functions (I work and live in the same place). This prompts us to think about a new Existenzminimum [minimum living standards] for the 21st century.
    I would like to make another point. Cities are not dead and will come back. They have endured damaging pandemics in the past – in the 14th century Venice lost 60 per cent of its population because of the black death and yet, in the following centuries, we continued crowding its narrow streets and theatres.
    What have you learnt?
    Travelling less is not necessarily a bad thing. It allows us to reconnect with places and focus on our civic duties.

    Sevil PeachCo-founder, SevilPeach, London
    How has the pandemic impacted architecture and design?
    It has challenged us to reassess the “old normals” that we had based and organised our lives around. We need to reimagine what they should be and what they should provide if we were to re-invent them today.
    This is particularly relevant to our homes, which we have rapidly had to adapt as best as we can so it is able to properly support us throughout our lockdown days.
    This need for adaptations also refers to our workplace, which will need to reinvent itself to remain relevant and to be a place we wish & choose to go to.
    What will the long-term impact be?
    Architecture and design need to regain their inclusiveness and human-centricity, responding to real human needs and emotions, that our solutions need to be sustainable both at an environmental, economic and personal level, plus adaptable and responsive to changing needs.
    What have you learnt?
    How much we thrive on human interaction. How important spontaneity and collaboration is to the design and creative processes. How pleasant it is to reimagine our working day to migrate from our desk to an armchair, to the kitchen table, to look out at the garden, or to even to be able to work out in the garden and fresh air.

    Astrid KleinCo-founder, Klein Dytham Architecture, Tokyo
    How has the pandemic impacted architecture and design?
    It has become clear that we need more open, green, common, public spaces that are accessible to all. The densely packed floor plans don’t look ‘safe’ anymore.
    What will the long-term impact be?
    In order to be able to compete with the comfort of your home, office and retail spaces need to turn into attractive destinations, appealing to physical and mental wellbeing and be conducive to simply hanging out.
    What have you learnt?
    With fewer business trips, commutes, out of office meetings, work has become more focused, productive and daily schedules have become more work/life balance, and there is less stress getting all dressed up every day!

    Stefano BoeriFounder, Stefano Boeri Architetti, Milan
    How has the pandemic impacted architecture and design?
    We must ask ourselves if we think we can fully grasp the power of this tragedy and thus try to think of a different way of inhabiting the planet, the cities, the spaces of everyday life.
    In a planet that is heading towards the great challenge of a new and necessary alliance between cities (until now the maximum expression of human civilisation) and the world of forests, woods, mountains, oceans, urban realities must become transnational and archipelago metropolises; metropolises that encompass portions of nature in their extension.
    What do you think the major long-term impact of coronavirus will be on architecture and design?Cities, in addition to opening up to nature, must change in their very structure: the great attractors of crowds and congestion on which they are born are in great difficulty today.
    We should begin to think of an urban life in which every citizen has basic necessities at a reasonable distance, within a geographical radius of 500 meters and a time range of 15/20 minutes; on foot or, at most, by bicycle.

    Sabine MarcelisFounder, Studio Sabine Marcelis, Rotterdam
    How has the pandemic impacted architecture and design?
    The way in which we communicate our ideas. The surge of new programs that bring ideas to life when we can’t physically present ideas. The newfound importance of the home and the home office.
    And the fact that people are investing in their homes. Shifting from global back to local again (working with production companies/ photographers etc close to home instead of flying to or flying in people from all over the world).
    What will the long-term impact be?
    Communication of ideas. The shift from office work to working from home. Offices will need to be designed with importance put on hygiene and distance keeping. Zoom-rooms and smaller rooms for online meetings where your background plays a big role will be important spaces in the office also.
    What have you learnt?
    Not every meeting needs to be a plane trip (but some definitely would be better if they were!). The importance of the dynamic within a team. I feel incredibly fortunate that my team works so well together. Everyone is in sync with each other and we don’t get lost in miscommunications at all.
    It’s incredibly difficult to communicate complex ideas which are all about experience and tactility from remote locations and at least this challenge is only from our team to clients and not within the team itself.

    Lina GhotmehFounder, Lina Ghotmeh Architectures, Paris
    How has the pandemic impacted architecture and design?
    I think this pandemic had impacted first our space-time relation, we had discovered a new spatial dimension through our extensive exploration of the digital immaterial world. This is a new space that may need a new form of architecture and design to render it more humane and more distinctive.
    Exploring extensive remote work had also allowed many people to explore the countryside as a better context for working. This highlighted the visceral need we have to be close to nature affecting the relationship we have with the city. We can question here its traditional role as a centralized economic hub. The structure of the city is more than any time, bound to change.
    What will the long-term impact be?
    Finally, we have concrete proof that the zoned city can no longer be sustainable. It is neither durable nor resilient. We cannot build by segregating functions: nature, living, working, leisure, culture etc. contingent mixing is essential for the adaptability of our living structures.
    Homes will become more and more places of work, mutable meeting points; museums more productive places; nature inherent to architecture. The 15 minutes city, the city of proximities, as Paris is working on, is evidence, it will also transform the programmatic regulatory paradigms that underlay our architectural world.
    What have you learnt?
    I always thought the notion of boundaries between nations is questionable, this virus proved more concretely that the world is deeply interconnected, this applies today to this virus crisis we are all facing but is also a reminder that it applies to more invisible systems that drive the dynamics behind our built world: economic systems, energy consumption, climate change, waste. These have direct consequences on all of us and need to be challenged, addressed at every level professionally & personally.

    Sam JacobFounder, Sam Jacob Studio, London
    How has the pandemic impacted architecture and design?
    The pandemic has shifted our perspective, forcing us – if only literally – to look at the world from a different place. It quieted the industry noise a little, that fog that often obscures the context of our actions as designers. No ceremonies, no industry events, a break in the conveyor belt of so-called career progression.
    There’s been much more focus on the work in hand. And more time to think. It feels like there’s been quite a bit of soul searching amongst the design and architecture communities over the past year. Many long overdue issues have come to the fore. But let’s see, as we unlock, how much we’ve really learnt about ourselves, and how our ideas of how architecture and design can remake the world in new and different ways have changed.
    What will the long-term impact be?
    Feels like there will be quite an impact. A lot of previous plans and assumptions have been thrown into disarray. And whether we like it or not (or whether it’s for the right reasons) we’re going to have to figure out new ways for design to work in the world. Smaller budgets, fewer blockbusters. Could this mean a design approach that is more nimble, humble, and full of pragmatic imagination? Might it mean a new sharper focus, a directness and a creative response that works within the reality and needs of our circumstances socially, economically, environmentally? We can only hope.
    What have you learnt?
    I think the key thing I’ve realised over the last year is the value of relationships. Of working with clients who care, with collaborators who engage in constructive dialogue, with my own team who have gone above and beyond. For all of the myriad difficulties we had, there has been something optimistic and intensely human about the ways we have found to work together.
    In some ways, even over Zoom, more intimate and engaged than assembling in boardrooms. Some of the hierarchies and professional silos that usually separate us or set us against each other have softened. Perhaps there’s been more understanding of the difficulties inherent in making a good project happen, and recognition of the efforts of everyone involved. Most of all that design process is a process of working together, the sum of the efforts that we put into it.

    Doriana FuksasCo-founder, Studio Fuksas, Rome
    How has the pandemic impacted architecture and design?
    A simple sentence: “Città, less aesthetics more ethics’, the 7th International Architecture Exhibition for The 2000 Venice Biennale, curated by Fuksas architects. For more than twenty years we have been reflecting on the cities and on the contemporary house model.
    What will the long-term impact be?
    With the pandemic, we have all discovered ourselves scared and unprepared, but I believe this was an opportunity to start thinking and reflecting especially on our living spaces and houses.
    After an initial moment of great disorientation, we tried to make the most of the emergency by exploring and investigating new design solutions which could adapt both the new and existing projects.
    The world of architecture will surely have to keep up with the enormous change, primarily social, that this emergency has led to. The role of the designer-architect can only adapt to the new challenges, using technological innovation to design objects and buildings that adapt to the new way of living, different from the one we were used to.
    2020 is the true beginning of the 3rd Millennium for architecture and design, that of a revolution in terms of housing equipment, space distribution, new transport organization, green energy utilization.
    What have you learnt?
    To appreciate and don’t waste but preserve what we have got. I think I have also learnt the importance of the house as first aid, as fluid space, able to accept transformations and to host different functions following different needs.
    We are proud of the achievement reached by built 10 years ago: The Rome New EUR Congress Center ‘the Cloud’ became the biggest Coronavirus 19 vaccination hub in Europe.

    Sofia Lagerkvist and Anna LindgrenFounders, Front, Stockholm
    How has the pandemic impacted architecture and design? 
    During this time designers have found more time on their hands to be creative and experiment. They have found new platforms for showing and exhibiting and channels to sell their work, of course through social media but also the gallery scene has provided different ways to sell at the high-end market.
    We think this will continue and give independence to the individual designer, cutting out the middleman and creating more direct contact between designer and client. Many of the industry’s producers have used this year to invest in new production techniques and to restructure.
    The design market has previously been focusing a lot on fairs and with this year we see many companies reconsidering their marketing and sales strategies away from big launch events a few times a year and doing business in a more direct and personal way.

    Maria Warner WongCo-founder, WOW Architects, Singapore
    How has the pandemic impacted architecture and design?
    The pandemic has triggered a series of changes in the world that have revealed the lack of sustainability in design and architecture – unused office space, inadequate home workplaces, insufficient jobs, empty public venues.
    What will the long-term impact be?
    In the long term, the undeniable wastefulness and damage to society inherent in the paradox of endless growth will be exposed and inescapable. Architects & designers will have to develop better ways of building and providing for communities or be exposed to complicity in global warming.
    What have you learnt?
    I have realised that we cannot leave it to “someday”, the future is now. We should spend more time in nature to heal our sad & cynical soul.

    Sarah WigglesworthFounder, Sarah Wigglesworth Architects, London
    How has the pandemic impacted architecture and design?
    It has made us value space and air. Hopefully, it has reorientated our focus on the fact that buildings are about people. They are not just inhabited sculptures and brand identities. They really have to respond to need.
    What will the long-term impact be?
    What I’d like to see happen and what may happen are two different things. I’d like to see more people striving for better fitness & health by making better food choices and using self-propelled transit through cities (walking, boarding, cycling). That would free public transport to be safer as pressure on it would reduce.
    What might easily happen is that people resort to their cars because they represent a bubble but this would only increase congestion and potentially increase air pollution. The right to roam throughout the UK should be a given as people need to escape, but I suspect this won’t happen.
    Homes need to be much more flexible and larger to accommodate the various tasks they will have to perform as we work in different modes, places and times. Monocultural buildings such as offices could become redundant. Again, with the market in control, this is unlikely to happen.
    Planning-use classes ought to be re-thought as categories no longer seem appropriate (live/work might become a new one). Again, the planning reforms do not take this into account. I’d like the needs of communities to be much more embedded in the process of development.
    From Grenfell to pandemics, the economic-social-environmental equation needs to be reimagined I favour of humans and the ecology. Build back better? I hope so but let’s see the evidence!
    What have you learnt?
    Be kind. Every person has other responsibilities which should be understood as part of their life. The world will not fall apart if we recognise and work around them. Corona has been a great leveller.

    Read more: More

  • in

    Asylum in Ratched designed to look like “a beautiful person with a really dark secret”

    Production designer Judy Becker treated Lucia State Hospital like a character in its own right to ensure that the gruesome psychiatric institution takes centre stage in Netflix thriller Ratched.The asylum is rich with unexpected architectural details – undulating glass-block walls or vast panoramic windows hidden behind floor-to-ceiling curtains – that are begging to be noticed.
    This is a stark contrast to much of Becker’s Oscar-nominated work, in which sets generally act as backdrops that merely complement the characters and action on screen.
    “I haven’t done this often but in the case of Ratched, I really wanted the building to draw attention to itself as a character,” Becker told Dezeen. “It’s a bit of a misdirect when you see this gorgeous building and the well-dressed patients but then the most horrible things are happening in this place.”
    “It’s like a beautiful person that’s got a really dark secret,” she added.

    Above: Doctor Hanover’s office has panoramic windows. Top image: The hydrotherapy room has a glass-block wall

    The show tells the origin story of Mildred Ratched, the antagonist of Ken Kesey’s classic American novel One Flew Over the Cuckoo’s Nest and head nurse at Salem State Hospital.
    But while the book and subsequent 1975 film adaptation depict their setting as a bleak, clinical place with whitewashed walls, Ratched’s Lucia State Hospital tells a very different story.

    The asylum’s lobby is an almost exact replica of that at Arrowhead Springs Hotel
    That’s because Ryan Murphy, the series’ creator who is known for spearheading hyper-stylised shows such as American Horror Story, Scream Queens and The Politician, wanted the set to look less like an institution and more like a fancy resort that had been converted into a hospital.
    “I threw away all my research on the grim asylums of the 1940s,” said Becker. “Sometimes it’s really warranted to do a very frightening-looking set design for a very frightening story. But the horror in Ratched is a little over the top, so you can balance it with all this beauty and that dichotomy works really well.”
    The show went on to become one of the most successful Netflix shows of the last year and was watched by 48 million people within the first month.
    Ratched’s set replicates a real grand hotel
    Set in northern California in 1947, the series follows young Mildred Ratched as she weasels her way into working at Lucia State Hospital.
    Through her story, the series explores some of the questionable approaches to mental healthcare at the time – from lobotomising patients by drilling a hole into their skull, to “curing” their homosexuality by locking them in a near-boiling bathtub in the name of hydrotherapy.

    Dorothy Draper often incorporated white stucco features and black and white checked flooring into her interiors
    To ground the show in reality despite its stylised depiction of these horrors, Becker originally planned to shoot on location at Arrowhead Springs Hotel near San Bernadino, California.
    Designed by Los Angeles architect Paul Williams in 1939, the complex features sprawling rooms and Hollywood Regency-style interiors by Dorothy Draper – one of the period’s most notable designers.

    Less exclusive buildings “are actually some of the most interesting” says Devs production designer

    But the hotel’s owners refused to allow any filming to take place on-site, so Becker and her team ended up erecting a near replica of its interiors on the Fox Studio Lot in Los Angles.
    Over the course of three months, the team reproduced Draper’s trademark stucco features and checked, monochrome flooring, as well as entire rooms based photos and measurements.

    Lucia State Hospital’s exterior was filmed at the Gillette Ranch near Malibu
    The lobby with its thick columns and chandelier reflected in the lacquered, black flooring was replicated almost entirely, while the inbuilt hexagonal shelves and sinuous fireplace mantel Draper designed for the hotel lounge were transposed into the patients’ recreational area (below).
    “It was a huge set,” explained Becker. “It looks like one place on screen but we had to build it over two different sound stages, which are these big hangars. There were so many rooms and so many elements and we would keep adding new ones as new episodes got filmed,” she continued.
    “Finally, there was no more space to build anything and we had to move the paint shop and some of the little dressing rooms outside to make more space because we just needed every inch of it.”
    “I like to work with a very deliberate colour palette”
    Since the set had to be furnished from the ground up, Becker worked with decorator Matthew Ferguson to source real period pieces from the time. To fill the huge rooms, these were bought in multiples where possible or otherwise, matching pieces were fabricated from scratch.
    “Everything was custom upholstered. I tend to do that because I like to work with a very deliberate colour palette and it’s impossible to find exactly what you need just lying around,” said Becker.

    The patients’ lounge features inbuilt shelves and a sinuous fireplace inspired by Draper’s interiors
    Green is perhaps the most prominent colour in the show and features liberally throughout the asylum, as well as in the cliffside motel where Mildred Ratched makes her temporary home while working at the hospital.
    “Green is a great colour because it’s very period-correct of the late 40s. And it can be a very unsettling colour or a pleasant one, depending on the shade,” said Becker.
    “If you use a green with more yellow in it, it tends to feel anxiety-inducing while one with blue undertones is more relaxing and makes you think of swimming pools.”
    Each shade that made it into the final show was painstakingly tested on different furniture pieces and in various lighting conditions, to ensure that it was conveying the right effect.

    Each patient’s room features different floral wallpaper
    Becker also added warm hues of coral and peach to keep the hospital feeling inviting and deceptively “non-horrific”, while the tiled floors and walls were held in neutral black and white so as not to clash with the costumes.
    “I think if you had green walls and green nurses uniforms and this and that, it just would have just been too much,” said Becker. “It probably would have won an Oscar if it was eligible because too much design tends to.”
    Fake foliage and curtains made windows look real
    According to Becker, perhaps the biggest downside to shooting on a set is the fact that the view out of the windows has to be created completely artificially.
    Often, directors will work with a Translight – a transparent polyester sheet that is printed with an image of the desired setting and lit from behind to create the appearance of a real exterior scene. But Murphy and Becker agreed that this fell short of the realism they were hoping to accomplish.
    “They pretty much always look fake,” she said. “Nothing is moving and the lighting doesn’t change like it would in real life.”

    Curtains and fake foliage created the impression of real windows
    Instead, she hid most of the windows behind semi-translucent curtains and set up a veritable greenhouse of real and fake plants on the other side to create the appearance of foliage.
    “We had someone on set tweaking them to camera so that the shadows and reflections looked real and not always the same,” Becker remembered.
    “There were fans blowing on the foliage and fans blowing on the curtains, so it was a very elaborate process to get the light coming through the window to look appropriate on camera. I designated an art director to be in charge of just this process because it was so important to Ryan.”
    All images are courtesy of Netflix.

    Read more: More

  • Creating sets for Normal People took a mixture of intuition and second-hand gems says production designer

    Using second-hand finds to create “clinical but tasteful” spaces reflective of protagonist Marianne Sheridan’s family life drove the set design of hit series Normal People, says production designer Lucy van Lonkhuyzen.Van Lonkhuyzen aimed to create a sense of realism when designing the show, which is set in the small, fictional town of Carricklea in Sligo, Ireland and later in Dublin.
    Making the sets look “lived-in” was one of Van Lonkhuyzen’s main objectives in production design, which she achieved by sourcing all props and details second-hand, from online marketplace Gumtree as well as charity, antique and vintage shops.
    “Finding these things is completely down to chance,” the designer told Dezeen. “That’s why I hoard!”
    “I hate to work with anything new,” she continued. “So I didn’t want to go to any big, major furniture places. I don’t do it and I never will.”
    “I wanted every set to be unique, and for the viewer to see that character in that set. I wanted everything on screen to look the best it possibly could be without looking like a set.”

    Top image and above: The Sheridan house in Sligo. Images by Suzie Lavelle.
    The 12-part production, which first aired in the UK in April 2020, is an adaptation of the best-selling book Normal People by Sally Rooney.

    Along with finding the right props from second-hand sources, the main challenge for Van Lonkhuyzen was forming the sets from the limited visual prompts in Rooney’s original narrative.
    “From a location perspective, Sally Rooney isn’t very descriptive in her books – she lets you kind of do the thinking on it. So it was really tricky,” she said.
    Cold colour palettes emulate Marianne’s family life
    The drama series follows the turbulent relationship between Marianne Sheridan and Connell Waldron – played by Daisy Edgar-Jones and Paul Mescal – as they grow from teenagers to adults.
    Both the novel and TV series centre around Marianne’s complicated home life. Her father, who is deceased, is revealed to have been a domestic abuser, while her brother Alan is portrayed to carry many of the same traits, and is abusive to Marianne throughout the series.

    Connell’s bedroom in Sligo. Image by Suzie Lavelle.
    Van Lonkhuyzen wanted the sets to feed into this difficult dynamic. The Sheridan household is a large country-style estate featuring a “sedatory” interior colour palette of muted blue and grey tones.
    “I wanted the character of Marianne’s mother to be reflected in her [family] house,” Van Lonkhuyzen told Dezeen. “[Denise] is a solicitor who was born in Dublin but now lives in Sligo. She’s not a nice character, but she has taste.”
    “So, inherently, I wanted the Sheridan household to be quite cold, but yet there’s still little pockets of taste in there,” she continued.
    “By doing that, we literally didn’t buy anything new; everything was from auctions or from Gumtree. I didn’t want the house to look like anything else.”
    “If people notice that [the set] was designed… I haven’t done my job”
    The subdued colour palette provides the backdrop for tasteful pieces of art and furniture that Van Lonkhuyzen imagines to have been inherited from parents and grandparents, which she used to convey a sense of controlled sophistication.
    “It’s even in the way the house is laid out – she’d be quite progressive putting the kitchen in the front room, but yet she still has her traditional dining room across the hallway,” said the designer.

    Marianne’s bedroom in Sligo. Image by Suzie Lavelle.
    According to Van Lonkhuyzen, it was important to contrast Marianne’s cold, and at times dark, upbringing to the love-filled relationship that fellow protagonist Connell has with his mother, Lorraine, who works as a cleaner for the wealthy Sheridan family.
    The two characters live in a terraced house in the suburbs, which features warm tones and walls covered with worn wallpaper that is dotted with framed photographs of the mother and son.
    “Lorraine, even though she’s a single mom and money is tight, she has pride in her house,” said Van Lonkhuyzen. “So I wanted to give her a bit of design as well – the kind that didn’t jump out at you, but where everything just blended in.”
    “I’m not talking about colours or palettes here, I’m talking about look,” she continued. “Because, for me, if people notice that it was designed… well then I haven’t done my job.”
    “With shoots like Normal People, your first instinct needs to be right”
    The process of creating realistic sets was made easier by working with the location manager Eoin Holohan, who also happens to be Van Lonkhuyzen’s husband.
    “Locations are so important in anything like this. But also it was mainly just intuition. As soon as you step into place, you think, yeah, this is right,” she said.

    The kitchen in Marianne’s university house in Dublin. Image by Suzie Lavelle.
    “With shoots like Normal People you don’t really have time to think; your first instinct needs to be right, and if it’s not then you’re in trouble,” she continued.
    “I was lucky in that, instinctively, myself and my team got it correct eight or nine times out of 10. Once the Sheridan house was nailed, it made everything a lot easier because you had a basis to work from.”

    Marianne’s Wellington Road house. Image by Lucy van Lonkhuyzen.
    Later in the series, Marianne and Connell leave Sligo to attend university at Trinity College Dublin.
    For Marianne’s university accommodation, which is located on Wellington Road, Van Lonkhuyzen wanted to bring in some of the same design elements seen in her mother’s home, but with a more vibrant and less constrained touch.
    Marianne’s university flat reflects her freedom from hometown
    While the set conveys her new-found independence and freedom that was granted by moving out of her family home, it still shows that she hasn’t quite been able to let go of the style that formed her, said the designer.
    “She’s come from such a cold and clinical, but tasteful, environment, so I wanted to bring a sense of warmth and security into Wellington road.”
    This was formed with the help of colourful, “bourgeois-style” furniture and “much looser” artworks than was seen in the Sheridan home, which hang on pistachio green walls alongside shelves full of random objects and trinkets.

    The living room in Marianne’s Wellington Road house. Image by Lucy van Lonkhuyzen.
    While Marianne’s family home and Wellington road flat were filmed in-situ, other settings were built from scratch in a studio to better host some of the show’s more intimate sex scenes. This included Connell’s bedroom at his family home in Sligo.
    “Connell’s [family] house was tiny, and the bedroom was even smaller. So because of the nature of the scenes, it made complete sense to put it into a studio,” explained van Lonkhuyzen.
    “We built it so we could have a slightly bigger space that was better for camera angles and lighting and privacy, in order to get the right atmosphere for the scene that they needed to get.”

    Connell’s bedroom in Sligo. Image by Lucy van Lonkhuyzen.
    This room was one that Van Lonkhuyzen worried about the most, she explained, as it was important to make it effortlessly seem like any other ordinary bedroom belonging to a boy in his late-teens.
    The room is characterised by its messy, mismatched bedding and posters taped to the wall, which Van Lonkhuyzen confesses she “hates for various reasons”. However, she still managed to get one of her favourite pieces in – a simple yellow and red lamp from the 1980s, found in a nearby charity shop.
    “I was petrified of getting it wrong,” she said. “But then two women with sons in their late teens visited the set one day, and said ‘oh my god this looks exactly like my boy’s bedroom!’, so it turned out perfect.”

    Dressing scenes for Killing Eve was “like finding treasure” says set decorator

    Normal People was first released in the UK online on BBC Three on 26 April 2020, before premiering on RTÉ One in Ireland on 28 April and in the US on Hulu on 29 April. The full series is available to watch on BBC iPlayer.
    Images courtesy of Suzie Lavelle and Lucy van Lonkhuyzen.

    Read more: More

  • Outdoor dining “last chance” for many restaurants says Ben Masterton-Smith

    As a result of social distancing rules many restaurants will have to reduce their indoor capacities when they reopen. Architect Ben Masterton-Smith believes that creating enjoyable alfresco dining areas may be key to restaurants’ survival. Masterton-Smith, who is the founder of Transit Studio, has created Social Soho – a proposal to temporarily pedestrianise pockets of London’s […] More

  • Offices after pandemic will “balance physical and virtual work” says Perkins and Will interior design director

    Offices after coronavirus should be designed for meetings and socialising while focused work should take place at home, says Perkins and Will interior design director Meena Krenek, who has developed proposals to rethink the purpose of the workplace. Krenek, who is based in the architecture firm’s Los Angeles office, led a team to create the […] More

  • Less exclusive buildings “are actually some of the most interesting” says Devs production designer

    Production designer Mark Digby explains why he selected an inconspicuous 1960s university library as the location for sci-fi series Devs, which was created by Ex Machina and 28 Days Later writer Alex Garland, instead of ultra-futuristic buildings in Silicon Valley like the Apple Park. Devs explores the sinister goings-on at a fictional quantum computing company […] More

  • in

    “I don't want my pictures to tell people what they should think” says Alastair Philip Wiper

    British photographer Alastair Philip Wiper explores all kinds of factories, from pork slaughterhouses to sex doll workshops. He says he isn’t trying to shock or influence, just to show people where things come from. Wiper photographs the facilities that make mass production possible. His images show the machines, the people and the processes used to […] More