Game On's neon-filled exhibition design paid homage to 80s video games
Spanish practice Smart & Green Design re-designed the Barbican’s touring Game On exhibition for a former underground cistern in Madrid, using more than 150 LED arches to evoke the neon colours of the 1980s.The retrospective, which is reportedly the largest international exhibition to explore the history of video games, spans more than 400 collector’s objects and drawings covering the birth of the technology in the 1960s to the present day.
Visitors to the exhibition can play 150 video games
Alongside this, 150 original video games can be played as part of the show, including early games like Space Invaders and Tetris, classics like Rock Band, Pokemon and The Sims as well as more recent games like Fifa and Wii Sports.
After touring more than 30 countries including China, the US and Australia, the exhibition came to Madrid between November 2019 and May 2020 courtesy of arts and culture foundation Fundación Canal.
The LEDs are arranged into colour-coded arches
Game On’s revamped set-up, which won Smart & Green Design the public vote at this year’s Dezeen Awards in the exhibition design category, relied heavily on multicoloured LED tubes suspended throughout the exhibition space.
Set against an otherwise dimly lit interior, these nodded to the vector graphics of early video games such as Battle Zone, in which simple lines and curves on a black backdrop were used to create the illusion of three-dimensional spaces.
LEDs were arranged into colour-coded arches and tunnels to create the impression of architectural elements, demarcating 15 distinct sections and guiding visitors through the exhibition.
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“The design follows simple geometries and repetitions as some of the most famous video games did,” Smart & Green Design’s founder Fernando Muñoz told Dezeen.
“These lines created perspectives and the illusion of a 3D space, despite all the elements being two dimensional.”
Each section was also signposted through a neon sign proclaiming its theme, which was suspended in the air in a nod to the floating score numbers often found in the top corner of a game’s screen.
Neon signs read the names of the different sections
The main challenge for the studio was to balance the buzz and excitement of an arcade with the kind of quiet, contemplative spaces needed to take in the archival objects, sketches and the stories behind them.
For this purpose, Muñoz developed two distinct spatial typologies.
While stations for playing the games were placed inside of the cistern’s existing 7.5-metre tall brick arches, each illuminated by an LED frame, the remaining exhibits were housed in “lights tunnels”, running perpendicularly to the arches.
Stations for playing the video games are integrated into the cistern’s existing brick arches
“We designed several tunnels using rectangular timber frames with lights integrated into them,” said Muñoz.
“The rhythm of these structures created the feeling of being inside a separate space and they also hold either walls or vitrines to show the contents.”
The light tunnels run perpendicularly to the existing brick arches (marked in black above)
To create these walls, the studio opted for sound-absorbing panels, which had the dual benefit of muffling the noise coming from the gaming area outside as well as being easier to reuse for future exhibitions.
“We try not to use heavy resources like MDF or drywall, which cannot be reused without generating waste and need a lot of energy both in the assembly and disassembly,” said Muñoz.
“We try to create lightweight systems that are easily assembled and stored and with standardised dimensions so that they can be reused and adapted to any space or design.”
Walls are integrated into the light tunnels to house information
In order to offset the high embodied energy of the LEDs, Muñoz designed the lighting system to be modular, with tubes that are either half a metre, one metre or two metres long, so that they can be efficiently stored and repurposed again and again in different constellations.
This is part of the studio’s wider strategy to try and cut down the amount of waste produced through temporary installations.
The walls are made of sound-absorbent panels
“The exhibitions industry is responsible for a huge amount of waste due to the ephemeral condition of its products,” Muñoz explained.
“We believe that through design and longterm strategies of collaborating with exhibition organisers, waste can be reduced. We have designed our own carbon calculator and tailored protocols to interact with the administration and coordinators in the exhibitions world.”
The exhibition was on show until May 2020
Aside from Game On, other exhibition designs shortlisted for Dezeen Awards 2020 include a memorial filled with items that belonged to victims of gun violence and an installation at Fondazione Prada with 1,400 porcelain plates suspended from the walls of a golden room.
Although the recipients of the public vote have already been determined, the winners of the official Dezeen Awards, judged by a panel of experts including Norman Foster, Michelle Ogundehin and Konstantin Grcic, will not be announced until the end of November.
The Game On exhibition took place from 29 November 2019 to 31 May 2020 at Madrid’s Castellana 214. See Dezeen Events Guide for an up-to-date list of architecture and design events taking place around the world.
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